![]() This is effectively the same as Emerald RNG if everyone had the same shiny frames. This means if one person finds a shiny Pokemon and documents which frames they pressed 'A' on to get to that point, everyone can get that same shiny. One nice thing about Gen 2 is how shininess is determined by IVs, so everyone has the same shiny frames. ![]() With Transporter RNG, all people need to care about is getting a shiny Pokemon in Gen 2 (and most people really just want the Celebi). Pokemon Y via PCalc + 3DS RNG Tool v1.0.5 New 3DS XL (OC+L2 Cache enabled) Stats: 17/29/1/3/6/25 Nature: Lonely I was lucky to hit a pretty consistent delay of 332, therefore, this only took 7 attempts Definitely happy with this considering all the information (or lack thereof) we have on this gen, and the fact this was done on an actual 3ds. As long as you load your game at the same time and press 'A' on the same frames to load your game, you'll always be able to hit the same frames. The PRNG state does change when loading the save based on the day/night system in the game. The entropy is countered by always pressing 'A' to get into the save on the same frames. Gen 2 is pretty much the same way (slightly more complicated due to the entropy) - We can ensure we always load the save with the same initial seed and we can always hit the same frame and get the same Pokemon each time. ![]() Think about Emerald and how it always starts on seed 0 - if I'm doing retail RNG, all I care about is my one shiny frame - I don't care about PRNG states, just where I press 'A' to get my shiny. How can we RNG without calculating the PRNG state? To keep everything easy to manage, you can click this link for pcalcg6 and this link for the AABBCCDD code.ips Installation To install, download the zip below, and extract the 'plugin' folder to the root of your sd card.
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